Mohawk is independent.
"At Mohawk Games we've had an opportunity to build a game team from scratch. We are building a team that is small and focused, but our goals
are that of a larger company. We are bringing independent and smart folks together, and giving them ownership over the game, and trusting them. This is going
to make Offworld a fantastic game." – Mohawk co-founder and art director Dorian Newcomb
Dorian was a lead artist on Civilization IV: Beyond the Sword and has a prestigious BAFTA award for his work as art director of Civilization V.
Mohawk challenges itself.
"I've been told many times that I'm an oversensitive person, and I have to agree. I want my work to make people smile and make sure they have
a good time. When we do playtests and I see player struggle with a concept or not get involved in the game, it is both the hardest thing to see and the most
motivating moment simultaneously." – Scott Lewis, designer
Scott's career started at Big Huge Games working on Rise of Nations. Later, Scott worked on UI and design for Civilization V and its expansions,
designing and implementing trade routes espionage, and the Venetians among other things.
"Every improvement we make to the user experience is hard-earned, but seeing our progress when players are finally able to grasp a previously
difficult-to-understand concept couldn't be more rewarding." – Jim Alley, UI designer
After graduating from Maryland Institute College of Art, Jim turned his internship at Zynga working with Soren and Dorian into this full-time gig at Mohawk.
Mohawk solves problems.
"If this seems bland, it's because I haven't had my coffee yet :p ... I enjoy solving interesting problems and working with people I like, and Mohawk
Games fits that requirement to a tee." – Jason Winokur, graphics programmer
Jason comes to Mohawk from doing graphics programming for Civilization IV and its three expansions, Sid Meier's Railroads!, and The Elder Scrolls Online.